What if augmented reality could make the invisible visible? At KIKK Festival 2026, in Namur, Belgium, digital art and scientific research come together to explore that question. Through interactive installations, workshops and an artistic trail across the city, the festival invites audiences to experience technology not simply as a screen-based medium, but as a way to discover the world around them.
Running from October 22 to 25, the 15th edition of KIKK brings together artists, researchers, designers and creative technologists. Its program spans digital art, science, artificial intelligence, virtual and augmented reality, sound and interactive experiences. Rather than concentrating its activities in one venue, the festival extends into public spaces and cultural institutions, turning Namur into a shared environment for experimentation.
One of the projects that most clearly reflects this approach is Mapping the Invisible, an augmented reality, generative sound and sculpture work by Carlos Martorell, Jaume Vidal and Lauren Moffatt.
The project focuses on diatoms, microscopic algae that play a crucial role in aquatic ecosystems and contribute significantly to global photosynthesis. Although these organisms are essential to life on Earth, they remain largely imperceptible to the naked eye. By combining spatialized augmented reality, scientific data and sound, the artists translate their forms and behavior into an experience that can be explored at human and architectural scales.
Developed through an artistic residency in the Ebro Delta, in collaboration with Festival Eufònic and the European Co-Vision project, the work also draws on scientific guidance from researchers at the Institute of Agrifood Research and Technology (IRTA). Its presentation at KIKK connects microscopic life with the urban environment, inviting visitors to reconsider the ecological systems that sustain them.
The experience suggests a broader role for XR in science communication. Augmented reality can place digital representations of complex phenomena within the physical world, allowing audiences to explore information spatially rather than encountering it only through diagrams, text or conventional screens. In this context, immersion becomes a tool for attention and understanding—not merely a visual effect.
KIKK’s commitment to participation extends beyond this installation. At Le Pavillon, Playground Augmented brings together digital art, AR, artificial intelligence, sound experimentation and hands-on activities. Its workshops invite children, families, educators and curious visitors to create games, experiment with electronic circuits, investigate soil ecosystems and bring illustrated characters to life through augmented reality.
The festival’s scale also reflects its growing international reach. According to a statement published by Wallonia on October 23, this year’s program includes 40 artworks, 48 conferences, 368 accredited professionals from 22 countries and 18 international delegations.
For XR creators, KIKK offers a perspective that moves beyond the headset or the standalone application. By placing immersive works within a city-wide cultural program, it explores how technology can connect scientific research, artistic expression and public participation.
The result is a festival where the city itself becomes part of the experience—and where augmented reality offers a new way to encounter the natural systems that usually remain out of sight.

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