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XREAL AURA Brings Android XR Into Lightweight Glasses
Hardware

XREAL AURA Brings Android XR Into Lightweight Glasses

Google and XREAL launch a wired spatial computing system that combines transparent displays, Gemini AI and a dedicated processing unit.

XREAL and Google have launched XREAL AURA, a new pair of extended reality (XR) glasses powered by Android XR. Announced on October 28, the device brings Google’s spatial computing platform into a lightweight, transparent-glasses form factor designed for work, entertainment and everyday use.

Unlike conventional VR headsets, AURA uses optical see-through lenses, allowing users to view digital content while remaining aware of their physical surroundings. Its 70-degree field of view is designed to accommodate multiple spatial and 2D applications, while the glasses themselves weigh less than 95 grams.

The system relies on a separate computing unit, called the Compute Puck, connected to the glasses by cable. The puck houses the battery and Qualcomm’s Snapdragon Reality Elite platform, while the glasses provide the visual interface. This split-compute architecture aims to reduce the weight worn on the face without sacrificing processing performance.

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Inside Paris’ Vision for Immersive Experience Design
Events

Inside Paris’ Vision for Immersive Experience Design

Spatial computing is challenging designers to rethink not only what audiences see through a headset, but also how they occupy, navigate and experience the physical world around them.

ZeusXR News·2026.10.28·3min
KIKK Festival Makes the Invisible Visible Through AR
Events

KIKK Festival Makes the Invisible Visible Through AR

At its 2026 edition, the Belgian festival explores how immersive technology can reveal invisible natural phenomena and turn urban spaces into places of collective experimentation.

ZeusXR News·2026.10.24·3min
Remnants: Immersive Cinema's Triumph and Its Next Challenge
Opinion

Remnants: Immersive Cinema's Triumph and Its Next Challenge

Ti West’s Remnants sets a new benchmark for immersive filmmaking. But comfort, distribution and sustainable business models remain major challenges. By Daniel Vega | Opinion | October 22, 2026

ZeusXR News·2026.10.22·10min
The World Is Becoming the Next Screen
Long read · Opinion

The World Is Becoming the Next Screen

For years, augmented reality promised to change the way we relate to the world. But in practice, much of that revolution was reduced to filters, effects, and digital objects layered over a smartphone camera. It was entertaining, yes, but we were still looking at a screen.

That is beginning to change.

A new generation of AR creators is building something far more ambitious: content that does not live inside a screen, but instead uses the real world as its stage.

Experiences being developed for the latest augmented reality glasses are already exploring stories that unfold in physical spaces, games that turn a room into a game board, tools that teach us while we perform an activity, and applications that use what we see around us to respond in real time.

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Events

Kaohsiung Crowns Its 2026 XR Award Winners

The Taiwanese festival has recognized four immersive works exploring mental health, identity and consumer culture, highlighting the diversity of storytelling emerging across virtual reality and interactive media.

Kaohsiung Crowns Its 2026 XR Award Winners
Events

Embodied Realms: When VR Becomes Art and Performance

The Polish festival brings together virtual reality, live performance and interactive art, exploring how movement, sound and audience participation can transform immersive storytelling.

Embodied Realms: When VR Becomes Art and Performance
Production

Can VR Attractions Scale Beyond the Headset?

Hololabs Studio’s Atrium format explores how physical sets, mixed reality and free-roam VR could help immersive entertainment reach more visitors in smaller venues. The challenge is no longer just creating virtual worlds, but making them work in the real world.

Can VR Attractions Scale Beyond the Headset?
Creators

VR Takes Everest to the Masses

Everest: The First Ascent is moving from the international immersive circuit into commercial venues, offering a new model for how VR stories can reach audiences beyond festivals.

VR Takes Everest to the Masses
Creators

How VR Is Reinventing Classical Music

Vivaldi 3.0 turns The Four Seasons into a virtual universe where music, space and interaction converge. After earning two Golds and one Silver at the 2026 W3 Awards, the project demonstrates how VR can transform cultural heritage into participatory experiences.

How VR Is Reinventing Classical Music
Production

Red Bull Puts You Inside the Wave

Red Bull pushes Apple Immersive Video further, turning extreme sports into first-person cinematic experiences where the viewer becomes part of the action.

Red Bull Puts You Inside the Wave
Opinion

The World Is Becoming the Next Screen

For years, augmented reality promised to change the way we relate to the world. But in practice, much of that revolution was reduced to filters, effects, and digital objects layered over a smartphone camera. It was entertaining, yes, but we were still looking at a screen.

The World Is Becoming the Next Screen
Opinion

Meta’s Hologram Could Redefine XR

Meta’s new Hologram turns people into spatial digital presences. It is still a communication tool, but it hints at a new language for immersive storytelling.

Meta’s Hologram Could Redefine XR
Production

Meta Drives Immersive Sports with 100+ Events

Meta plans more than 100 immersive live sports events a year for its new VR Glasses, bringing the experience of a front-row seat to a new scale.

Meta Drives Immersive Sports with 100+ Events
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